3rd IEEE International Workshop on Networking Issues

in Multimedia Entertainment (NIME'07)

CCNC 2007 - Satellite Workshop

January 11 2007, Las Vegas, Nevada, USA

Sponsored by the IEEE Communications Society

The growing availability of digital contents and the simultaneous cost reductions in storage, processing, and networking is driving the growth of the entertainment technology. While in the past entertainment technology traditionally offered predominantly passive experiences, continual advances in network and computer technologies are providing tools for implementing greater interactivity and for enabling consumers to enjoy more exciting experiences, such as, for example, interactive digital TV, interactive theatre and orchestrated music and sound design. This phenomenon is pulling together an extremely diverse group of experts specializing in different technical areas, such as networking, computer graphics, artificial intelligence, games, animation, multimedia design, human-computer interaction, educational media and software engineering. Even though high-tech entertainment promotes interdisciplinary fusion, yet only the ubiquity of wireless/wired communication is considered suitable for accepting the challenge of building a large interactive environment for the delivery of the maximum entertainment value to millions of consumers worldwide. In this respect, there is a great hope that the wired and wireless may take over this complex scenario for fulfilling the consumer expectations. The third IEEE International Workshop on Networking Issues in Multimedia Entertainment provides an open forum for researchers, engineers and academia to exchange the latest technical information and research findings on next-generation networked multimedia concepts, technologies, systems, and applications for entertainment covering existing deployments, current developments and future evolution. Authors are solicited to submit complete unpublished papers in the following, but not limited to, topic areas:

Technologies for Entertainment

  • Architectures, Platforms and Protocols for Networked Games
  • Internetworking, Vertical Roaming and Session
  • Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
  • Home LANs, Body and Personal Area Networks for Entertainment
  • Media and Device Adaptation
  • Music and Movie Distribution
  • Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond)
  • Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
  • QoS and Security Support for Entertainment
  • Resource and Service Discovery Technologies (P2P, LDAP, ¡­)
  • Technologies for Networked In-Home/Car/Flight/Train Entertainment
  • TV-Centric and Broadcast Networks for Entertainment

Technologies for Entertainment

  • Agent-based Entertainment
  • Augmented, Virtual and Mixed Reality
  • Artificial Intelligence
  • Evolutionary Entertainment
  • Interactive Television and Theater
  • Massive Multiplayer Games
  • Mobile and Wireless Entertainment
  • Networked Entertainment
  • Networked Narrative and Digital Interactive Storytelling
  • Networked Video, Music and Sound Design
  • Pervasive Entertainment
  • Personalized and User-Adapted Television
  • Sport, News and Entertainment
  • Virtual Technology and Virtual Environments for Entertainment
  • Wearable Entertainment
  • Wireless and Mobile Gaming
  • Testbed and Performance Evaluation

Guidelines for Submission

Submitted papers must represent original material that is not currently under review in any other conference or journal, and has not been previously published.

  • Paper length should not exceed five-page technical paper manuscript. Please see author information page for submission guidelines at CCNC'07 website ( The paper should be used as the basis for a 20-30 minute Workshop presentation.
  • Papers should be submitted in a .pdf or .ps format by selecting CCNC'07 at the EDAS paper submission website ( and then selecting the workshop submission link.
  • A separate cover sheet should show the title of the paper, the author(s) name(s) and affiliation(s), and the address (including e-mail, telephone, and fax) to which the correspondence should be sent.
  • All accepted papers will be published in the conference proceedings
  • At least one author of accepted papers is required to register at the full registration rate.

Important Dates

Paper submission: August 25, 2006
Author Notification: September 15, 2006
Camera-ready Copy: October 10, 2006
Author Registration Deadline: October 8, 2006
Workshop date: January 11, 2007


Marco Roccetti (University of Bologna, Italy,
Giovanni Pau (UCLA, USA,
Abdennour El-Rhalibi (Liverpool John Moores University, UK,

Technical Program Committee (to be confirmed)

Ian Akyildiz (Georgia Tech, USA)
Yucel Altunbasak (Georgia Tech, USA)
Robert Askwith (Liverpool John Moores University, UK)
Paul Bousted (University of Wollongong, Australia)
Gary Chan (Univ. Science and Tech, HK)
Adrian D. Cheok (National University, Singapore)
Jun-Hong Cui (University of Connecticut, USA)
Jeff Derby (IBM, USA )
Sudhir Dixit (Nokia Research Center, USA)
Magda El Zarki (UC Irvine, USA)
Stefano Ferretti (University of Bologna, Italy)
Enrica Filippi (STM, France)
Nelson Fonseca (Universiy of Campinas, Brazil)
Pascal Frossard (EPFL, Switzerland)
M¨¢rio Marques Freire (University of Beira Interior, Portugal)
Borko Furht (FAU, USA)
Marco Furini (University of Piemonte Orientale, Italy)
Maria Teresa Gatti (STM, Italy)
Mario Gerla (UCLA, USA)
Alex Gelman, (Panasonic, USA)
Carsten Griwodz (University of Oslo, Norway)
Charlie Judice (Verizon, USA)
Alan Kaplan (Panasonic, USA)
Taekyoung Kwon (Seoul National University, Korea)
Brijesh Kumar (Panasonic, USA)
Inwhan Kim (Samsung, Korea)
Leonard Kleinrock (UCLA, USA)
Rioychi Komiya (Multimedia University, Malaysia)
Barcin Kozbe (Ericsson, USA)
Newton Lee (Disney, USA)
Yujin Lim (SAIT-Samsung, Korea)
Ching-Yung Lin (IBM, USA)
Ellen Liu (University of Manitoba, Canada)
Gustavo Marfia (UCLA, USA)
Madjid Merabti (Liverpool John Moores University, UK)
Stan Moyer (Telecordia, USA)
Ryohei Nakatsu (Kwansei University, Japan)
Claudio Palazzi (University of Bologna, Italy)
Algirdas Pakstas (University of North London, UK)
Guy Pujolle (LIP 6, France)
Ramesh Rao (UCSD, USA)
Farzad Safaei (University of Wollongong, Australia)
Mark Smith (HP LAB, USA)
Clark Taylor (University of California at San Diego, USA)
Fouad Tobagi (Stanford, USA)
Mehmet Ulema (Manhattan College, USA)
Laurence T. Yang (St. Francis Xavier University, Canada)
Heather Yu (Panasonic, USA)
Lars Wolf (TU Braunschweig, Germany)
Kevin Wong (Murdoch University, Australia)
Steven Wright (Bellsouth, Usa)
Roger Zimmermann (USC, USA)