Welcome to the 4th Annual
IEEE CONSUMER COMMUNICATIONS and
NETWORKING CONFERENCE
"SEAMLESS CONSUMER CONNECTIVITY"

(Co-located with the International Consumer Electronics Show, 8-11 January 2007)

IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking. CCNC 2007 will present the latest developments and technical solutions in the areas of wireless, multimedia, and consumer networking, enabling technologies (such as middleware), and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal. Authors should submit a five-page technical paper manuscript (or a two-page demonstration summary) in double-column IEEE format including authors' names and affiliations, and a short abstract through EDAS, following the submission guidelines available on the CCNC2007 website. Only electronic submission will be accepted. Topics include, but are not limited to, the following:

Wireless Networking

  • Ad-Hoc and Sensor Networks
  • Body and Personal Area Networks
  • Wireless QoS
  • Cross Layer Optimization
  • Vehicle Networks
  • Wireless Access Networks (Wireless LANs, WiMAX, Cellular Networks)
  • Multi-hop networks
  • Seamless Roaming Techniques and Technologies
  • Wireless Home Networks: Architecture and Protocols
  • Wireless Security
  • Wireless Multimedia Networks
  • Power and Topology Management
  • Emerging Wireless Technologies (e.g., Ultra Wideband, OFDM)

 

 

Multimedia Networking

  • Peer to Peer Networking
  • Software Radio for Multimedia Support
  • Image/Video Sensor Networks
  • Multimedia Support over Multi-hop Networks
  • Distributed Coding
  • Network Diversity for Multimedia Support (e.g., Path Diversity, Multiple Antennas etc.)
  • Network Security and Privacy
  • Multimedia Forensics
  • Technology and Economics of Entertainment Networks
  • High Definition Audio/Video Networking
  • Internetworking
  • Distributed Gaming Protocols
  • Last Mile Network Technologies
  • Multimedia Distribution Protocols
  • Multimedia Network Architecture
  • Network Management and Control
  • Multimedia QoS Protocols
  • QoS Support and Performance
  • Residential Gateways
  • Technology and Economics of Entertainment Networks
  • High Definition Audio/Video Networking
  • Internetworking

 

 

Enabling Technologies

  • Multimedia Technologies (e.g., Retrieval, Processing, Synchronization, Integration, Systems, etc.)
  • Digital Rights Management Systems
  • Gaming and Virtual Reality
  • Human-Machine Interface and Interaction
  • Thin Client Support
  • User and Service Mobility
  • Service Composition
  • Look-up Technologies
  • Operating Systems for Mobile Devices
  • Database Management Systems
  • The Semantic Web
  • Data and Program Migration
  • Service and Device Discovery
  • Standards and Interoperability
  • Wearable Computers
  • Pervasive Computing and Contextual Systems
  • Home and Internet Middleware (e.g. Java, .Net, XML, OSGi, JTWI, JXTA, MHP/OCAP, UPnP, etc.)
  • Embedded Platforms

 

Novel Applications

  • Networked Appliances
  • Peer-to-Peer Applications and Services
  • Mobile Applications
  • Entertainment and Games
  • Multimedia Applications (Video Conferencing, Video-on-Demand, Distance Learning, Voice/Video over IP, IPTV, etc)
  • Home Automation
  • Medical and Health Care
  • Surveillance, Home Monitoring
  • Service Evaluation
  • Accessibility
  • Multi-Modal Interactions and Applications
  • Context-Aware Services and Applications
  • User Interface for Mobile Devices
  • Seamless Mobility
  • Quad Play
  • e-Commerce, m-Commerce
  • Location-based Services
  • Personalization
  • Virtual Home Environments
  • Field Trials and Usability

 

* There will be a Best Paper Award and a Best Student Paper Award.

* There will be a Best Demonstration Award for the best demonstration, as judged by a special Venture Advisory Committee.

* Several Student Travel Grants will be made available.


Technical paper submission deadline and Special Session proposal submission deadline: 12 July, 2006 (New Extended Deadline!)
Technical application panel and tutorial proposal submission deadline: 1 September, 2006
Paper acceptance notification deadline: 15 September, 2006
Demonstration proposal submission deadline: 18 September, 2006
Final camera ready paper submission deadline: 10 October, 2006

NEW IEEE/COMSOC POLICY :all accepted CCNC 2007 technical paper presenters must register at the FULL registration rate. For authors presenting multiple papers, one FULL registration is valid for up to three papers